Shipped Titles
These are games that have released and I am officially credited! Each has a little blurb, and eventually, some of these will have their own separate posts to talk about their development!
1/31/20253 min read


The largest title to come out of the Poppy Works Studio, I played supportive role for this project while I worked on other titles for the studio. I helped organize the repository and taught Git to team members unfamiliar with source control, and solve Git issues as they arose.
2021-2024 | Server Administrator


This title is a collaboration with Crunchyroll and was originally a GameBoy Color game that started in 2022 and developed by other members of the team. After release though, we got a new requirement: put it on mobile! This when I got to put my web experience to use and learned Cordova.
2023-2024 | Mobile Developer


Mon-Yu was my first localization port I worked from the starting point. I coordinated with the Localization Team at Aksys Games to set up a spreadsheet and created a Java tool that could parse the sheet into an asset for Unity.
2022-2023 | Lead Developer


After my work on Undernauts: Labyrinth of Yomi, I became our studio's expert for Sony's Universal Data System. Therefore, I was brought onto Devil Engine to help the Lead Developer integrate Trophies and Activities in code and in the UDS Management page on DevNet.
2021-2023 | Systems Support


For this project, I was mostly on standby to help any issues with our GitLab and Nextcloud as they arose while I worked on other projects. My efforts managing our GitLab and Nextcloud servers proved dividends as no major issues occurred on that front.
2021-2023 | Server Administrator


My first foray into development on consoles and localization after my Google Stadia projects. Our CTO had already completed the builds for Xbox One and Nintendo Switch, and I was given the opportunity to complete the PlayStation 5 and PC builds.
2021-2022 | Game Developer


This was my last title I worked on to be delivered onto Google Stadia. Unfortunately the service was shut down soon after this title's release. My biggest tasks for this game include DLC and currency management with PlayFab, and cross-platform support.
2021-2021 | Game Developer


Street Power Football was my second Stadia title, and my first project in the Unreal Engine. There were many bugs I was tasked with solving, namely updating button prompts based on recent input and various crashes. The largest undertaking was implementing online gameplay and leaderboards.
2021-2021 | Game Developer


My first job and project in professional game development! I was started off easy, solving various small tickets, but it was a great experience and proof I had what it took to be a game developer. Unfortunately as this was a port for Google Stadia, my first professional work is lost to time.
